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How to install Eclipse Animator in Roblox Studio

Learn how to install Eclipse Animator from its official listing, find it in desktop Roblox Studio, and begin with one rig and a short motion.

Before you install

You need Roblox Studio on Windows or Mac and the Roblox account you intend to use for the plugin. Roblox’s Studio setup page provides the official application download, sign-in instructions and current system requirements. Reading a guide on a phone is fine; installing and using this Studio plugin requires the desktop application.

This walkthrough connects Roblox’s documented installation flow with the creator’s official Eclipse tutorial. It is a source-based guide, not a claim that we have tested your computer, rig or current plugin build.

1. Acquire the original plugin

Open Eclipse Animator on Creator Store. Check all three identity details:

  • Publisher @riftkuro.
  • Asset ID 86116556258301.
  • Host create.roblox.com.

Our October 16, 2026 signed-out live store check displayed Get Plugin without a listed USD amount. Read the current action and any price or confirmation under your intended account before continuing. Follow the store’s acquisition prompts. Our plugin-link guide explains what to check if you arrived through another link; the free-offer page separates that dated observation from unverified deadline claims.

2. Find it in Studio

Open Studio and sign into the same account. Follow the store’s current Studio-opening prompt if offered. Roblox also documents an in-Studio route through Toolbox: choose Plugins, locate and inspect the asset, then use Install. See the official Toolbox instructions.

Check the publisher again if you find the plugin through search. After installation, look in Studio’s Plugins area and launch Eclipse Animator. Studio’s toolbar and layout can change with updates, so use the current interface labels instead of expecting every screenshot from an older video to match.

The base plugin does not require this website to supply a file. Blender and video companion packages belong to their respective optional workflows; leave those until you need the feature they support.

3. Start one manageable project

Create or open a simple Studio place and keep a separate copy of any work you need. Use one animatable rig for the first session. The creator’s rig setup chapter at 0:11 leads into opening Eclipse and a new project at 0:24.

Follow those chapters to include your rig in the project. If you need to add an object after starting, the creator covers the add-object control at 2:23. Begin with a small movement such as an arm changing pose; introducing multiple rigs, cameras and physics together makes it harder to tell which step needs attention.

4. Build a short change between two poses

Use the creator’s keyframe chapter at 0:29 to establish your starting pose. The tutorial description lists V for keyframe insertion.

Move the playhead to a later point, change one selected part’s pose, and add the next keyframe through the same workflow. The transform section covers axes; the description lists G for Blender-style grab and R for object rotation. Use the controls reference when an action depends on the current selection or editor context.

For a timing example, a one-second change at 30 frames per second spans 30 frame intervals. This is a planning example, not a statement about Eclipse’s default project settings. Confirm the project’s actual frame rate before choosing frame positions. The animation timing calculator converts between duration and frames when you use the same FPS in both places.

Preview the short change with the editor’s playback controls. Check that the intended object moves and that the result occurs over the duration you planned. If it moves the wrong way, correct the selected object or axis before adding more keyframes. The creator introduces graph editing at 1:06 when you are ready to adjust how motion changes between poses.

5. Save before exporting

Saving an editable project and exporting an animation serve different purposes. Follow the creator’s separate chapters for saving at 2:53 and exporting at 2:57.

Keep the saved project so you can return to the keyframes. Follow the current export dialog for your intended output and confirm the destination and ownership details it requests. Then check the exported result in the workflow where you intend to use it. Exporting a reference preview or a scripted scene is not automatically the same as publishing a standard character animation.

If the plugin or controls do not appear

  • Confirm the account. Check the account in both the browser and Studio, especially if you use several profiles.
  • Confirm installation and enabled state. Look for Eclipse in Studio’s installed-plugin management area; avoid installing another upload with the same title.
  • Update and reopen Studio. Save your work first. Roblox documents keeping Studio current in its setup guide.
  • Reduce the test. Try a simple copied place with one rig and record the step that fails. This is troubleshooting guidance, not a guaranteed fix.
  • Ask with useful details. The creator community can use your plugin version, operating system, rig type and a concise reproduction. Do not share credentials.

For platform, companion and compatibility questions, continue to the FAQ. If you are moving from another editor, the Moon Animator comparison gives you a small project checklist before committing a larger scene.